![]() net 3.5 or older this won't workįOr the love of god, today I focus to another game (DugeonMans), got the HP address, get Basepointer of structure, dissect and. With luck it'll show names that can be easily looked up ( If it shows no names, click on file->set symbol searchpath and click ok and wait, or call lua command reinitializeDotNetSymbolhandler() ) I also recommend looking at the assembler code of the function that accesses health in the memory viewer. It contains quite a lot of functions that can be used inside cheat table scripts ( using the tag ) (it can help if you know the functions, as you can pre-jit methods and modify them instead of having to wait till you die at least one time before AOB's can work)Ĭheck the a file in autorun. You can change that behaviour in a though) ![]() if it's activated, the structure dissect will use it for you (it just doesn't activate automatically, because if it fails, the game will crash. You don't need to know how to use the mono data collector. Is there any way to reproduce this magic to every game? I was obligated to say thanks for this DB ![]() This helped me a lot and saved precious time to spend seeing cat's over the internet. ), etc.įirst time of my live I see this, every time I use dissect/structure, CE fill 4048 address of data, without descriptions. What the f*ck? CE filled the structure, dumping all the descriptions associated to the player structure, with the correct address type (float, byte. A wizard cast some shit on my CE and the structure looks like this: Say YES to default options (CE will fill the structure data/type)Ĩ. ![]() Paste ESI address/value to the dissect toolħ. Assume that ESI hold the baseaddress of player structure and 4C is the offset of HPĦ. F5 to this address (show what access this address)Ĥ. Search & found the address that holds player HPĢ. Well, I need to ask this because I can't understand haha. Posted: Tue 6:38 pm Post subject: Why CE's Structure Dissect is so AWESOME?!
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